Oct 17, 2005, 12:34 PM // 12:34
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#1
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Hench AI worse than ever.
I've been trying to do some henching, and I'm getting frustrated with the new behavior of the healers: they will rez instantly if someone goes down. If they get interrupted, and 9 times out of 10 they are, it's an 8 second cast after all, they WILL START REZZING AGAIN!
Also, losing healing or protection for 8+ seconds usually means someone else goes down. So you get a chain reaction, where if one dies, most times someone else will. And then the cycle repeats!
Effectively this means that as soon as someone, anyone, goes down, the team has no healing anymore.
I tried bringing Vengeance, but it seems one cant cast vengeance on someone who's already being rezzed. Should I really need to bring rez-sig and start spamming it when someones health drops to 10% just because Mhenlo and Lina are rez-happy?
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Oct 17, 2005, 12:41 PM // 12:41
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#2
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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I have the opposite problem sometimes. We'll kill the group of enemies we were working on, and say 2-3 members died. Theres sometimes the monk will sit there is Cast all the healing spells they have, and all their enchantmetns on the living people before they even rez the first fallen..Wasting about 30sec-1min of my day orison of healing someone that has literally 99% health and not rezzing someone..And sometimes they REFUSE to Rez..and I end up rez sigging them..Some glitch in the AI where it doesn't realize their dead I think..
But overall...That monk works better than 60% of player monks.
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Oct 17, 2005, 02:04 PM // 14:04
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#3
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I would much prefer the monks to keep on healing the living instead of trying to raise the dead during battle.
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Oct 17, 2005, 02:35 PM // 14:35
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#4
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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I've never noticed the henchmen resurrecting players in battle unless no one was really getting damaged.
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Oct 17, 2005, 02:53 PM // 14:53
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#5
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I'm pretty sure not all henchmen carry a res signet like they used to but i have no complaints with the actual AI myself. They have always been and always will be better than alot of players and they never quit or get err=7.
My ONLY grumble is Stefan, Thom and Devona not using their healing signet...even when they are just suffering DoT. They would rather die... Ingloriously.
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Oct 17, 2005, 03:24 PM // 15:24
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#6
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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My henchmen are doing their job normally. They're fine unless the last human player dies. As long as i stay alive I trust them more than most PuGs. It's not profession related, as I play with henchmen with all professions (monk secondary or not).
__________________
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Oct 17, 2005, 03:48 PM // 15:48
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#7
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Fact: Henchmen AI hasn't been changed in any patch for quite a while
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Oct 17, 2005, 03:52 PM // 15:52
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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Also Fact: Henchmen outperform 90% of all PUGs.
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Oct 17, 2005, 04:04 PM // 16:04
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#9
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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henchman are depressingly single minded. they have no patience. like on altar maps, all this fighter guy wants to do is "charge" up to the other team and OMG GRIFFONS SWEEP them. he wont even wait for the rest of the team, he just runs in like a retard.
other than that, theyre really nice people. they listen to everything you say.
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Oct 17, 2005, 07:13 PM // 19:13
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#10
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Fact: I never saw Mhenlo and Lina drop everything to rez in the middle of battle until about a week ago. Before that, they'd usually NOT rez in battle, unless noone was taking damage.
Try it. Take an all hench crew out in Sorrows, get one killed, and watch Mhenlo start rezzing.
I'm not knocking henchmen. Hell, I've completed the game twice with henchmen, I *love* henchmen, I want to have Linas babies, I'm just damn tired of getting killed because monk #1 is doing battlefield rezzing and getting interrupted over and over, while monk #2 is spending all her energy keeping monk #1 alive and the rest of the team is dying.
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Oct 17, 2005, 07:18 PM // 19:18
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#11
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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I went out side ember light camp with henchies, as soon as one died they started ressing.
But this only happend once, the second time they waited till after it was over.
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Oct 17, 2005, 07:27 PM // 19:27
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#12
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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Quote:
Originally Posted by KvanCetre
Fact: Henchmen AI hasn't been changed in any patch for quite a while
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Fact: False statement, not all updates are noted in the GW Updates notes.
All henches carry the Res Sig, however, AI was changed so that if the human player was alive and that player had a rez sig, the henches would perform a rez before the human player, previously they would wait for the human player to use the rez first, even if that player was dead.
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Oct 17, 2005, 09:55 PM // 21:55
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#13
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Academy Page
Join Date: Jun 2005
Guild: Homeless.
Profession: Mo/N
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Hell, henchmen are doing an awesome job for me, I just beat Hell's Precipice with them last night .
Only on a rare occasion do the healers stop to res in battle. Only times I've seen them do so is when the damage taken starts to die down (towards the end of a battle).
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Oct 18, 2005, 02:54 AM // 02:54
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#14
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Moa Birds [MB]
Profession: Mo/N
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I'd have to agree that the AI seems more sketchy lately. I love henchmen, I use them all the time and beat the toughest missions with them.
Recently though, they seem to be rezzing mid-battle where it seems safe then we drop fast (Doesn't stop to heal...).
My favorite though is how the healer hench seems to be biased towards who to heal. Healer seems prefer to heal henchies with a 1/4 life lost when I'm taking heavy damage till I die without a single cure! Where's the love now? Never was a problem before.
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Oct 18, 2005, 03:04 AM // 03:04
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#15
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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hmm i've kind noticed this. when just 1 person goes down and we're in a middle of a fight, monk breaks off and rezes. i think its still the same as before though, with them rezing when there's only 1 enemy left...
unfortunatly today the 1 enemy left was glint and they kept rezing little thorn ><
won eventually tho
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Oct 18, 2005, 03:12 AM // 03:12
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#16
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Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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Henchie single mindedness is right...
This was on the way to doing Villany of Galrath
http://templars.org/gw/stalemate1.jpg
And now eight hours later (went to bed)
http://templars.org/gw/stalemate2.jpg
Needless to say it was a perfect stalemate where the NPC wasn't getting healed enough to do anything other than to heal themself.
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Oct 18, 2005, 03:25 AM // 03:25
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#17
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Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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Quote:
Originally Posted by KvanCetre
Fact: Henchmen AI hasn't been changed in any patch for quite a while
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Henchmen AI was changed in the recent patch (Well, healer hench AI anyway):
Quote:
Healer henchmen now prioritize healing party allies whose death would result in mission failure.
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I find Alesia, Lina, and Mhenlo's healing skills to be a little... off.. since the update. As for the other henchmen, they've been like that for a while now.
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Oct 18, 2005, 10:34 AM // 10:34
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#18
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Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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A couple of nights ago, in a group with all humans except the 2 healer henchmen, I died because the henchmen insisted upon healing everyone with nearly full health, and ignoring me, the only one who was taking any serious damage. Since I had no self-heals, I could do nothing but sit an watch as I was slowly beaten and degen'd to death. Even the other human party members noticed this, and had a few choice words for the AI.
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Oct 18, 2005, 11:08 AM // 11:08
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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I noticed also that the henchmen seem to res a bit earlier in a battle. In my recent experiences, the res does not occur right away. There must be some algorithm for deciding when it is "safe" to res. But it is happening earlier.
I think this is good, if maybe the new strategy is a tad overzealous. Before, it was irritating to watch the henchies fight a non-targetted losing battle when me, dead on my butt, could only but watch. Now I get res'd sooner, so I can take over command.
There are still yet times when I wish I could be res'd even earlier than is currently occurring. And if I am the only human in the group, I find it annoying that I cannot target who the henchies go after in order to at least get them to all target the same. It would be a vast improvement to allow this: 1) to indicate to the henchies to please res me now, like by targetting myself (this does not work now, I tried it many times) and to indicate to the henchies even though I am dead which foe they should concentrate on.
(I mean, hey, if I am the only human party member, this is MY game, not the henchies', let me decide what goes on, dead or not!)
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Oct 18, 2005, 12:52 PM // 12:52
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#20
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Wilds Pathfinder
Join Date: Apr 2005
Location: Anderson IN USA
Guild: Ecks Di [xD]
Profession: W/N
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its been like that ever since they made the henchmen heal the guest npc's more , now the seem to heal party members less, and they res sometimes in battle, whats really fun is watch mhenlo be the last one alive, he raises lina, who then begins ressing mhenlo, because he died right after ressing her, and they do it back and forth....
but oh well, at least they dont run off into the sky at the res shrines anymore, so they are good enough.
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